AI Insights · Timothy · April 2024
Top 5 Gacha Games Performance on Android in Kuwait for Q1 2024
An overview of the performance of the top 5 Gacha games on the Android platform in Kuwait during the first quarter of 2024, based on data from Sensor Tower.
The first quarter of 2024 saw notable activity in the Gacha gaming scene on the Android platform in Kuwait. Here's a detailed look at the performance of the top 5 Gacha games, based on data from Sensor Tower. For more insights, visit Sensor Tower.
Whiteout Survival from Century Games PTE. LTD. experienced a steady increase in weekly revenue, peaking at approximately $33K in the final week of February. Weekly downloads showed a significant rise in mid-February, reaching 1.7K. Meanwhile, weekly active users increased from 1.9K at the start of January to a peak of 3.4K in mid-March.
Last War:Survival Game from First Fun demonstrated a strong upward trend in weekly revenue, culminating at around $24.9K by the end of March. Weekly downloads, however, saw a gradual decline from 2.5K in mid-January to 745 by the end of March. The game’s weekly active users showed consistent growth, starting at 2K in early January and reaching 6.4K by the end of March.
Rise of Kingdoms: Lost Crusade from LilithGames saw its weekly revenue fluctuate, peaking at $9K in early February before decreasing to $4.5K by the end of March. The game maintained a low weekly download rate, with numbers mostly in the single digits. Weekly active users followed a downward trend, starting at 90 and dropping to 64 by the end of the quarter.
Captain Tsubasa: Dream Team from KLab had varied weekly revenue, reaching a high of $4.4K at the end of January but falling to $2K by late March. Weekly downloads remained low throughout the quarter, with a slight peak at 28 in early January. Weekly active users showed a slight decline over the period, from 78 in early January to 63 by the end of March.
Top War: Battle Game from RiverGame saw fluctuating weekly revenue, peaking at $3.2K in early February and closing the quarter at $2.9K. Weekly downloads remained minimal, with numbers often in the single digits. Weekly active users showed a decreasing trend, starting at 272 in early January and ending at 118 by the end of March.
These trends provide valuable insights into the performance and popularity of Gacha games in Kuwait. For more detailed analytics and data, visit Sensor Tower.